The Puppeteer of Prizna

H Scene Count-

Created by , translated by

Length- 4-7 hours

So when I opened this and saw that it was another wolf maker game with a completely different style, I was impressed. That engine seems far more malleable then RPG Maker ever has been. But that was about the only real positive moment I had playing this.

But more of that later. This is The Puppeteer of Prizna. A wolf 1st person dungeon crawling RPG.

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Rance 5D & Rance 6

H Scene Count- 10~ and 119~

Created by Alicesoft, translated by MangaGamer(5D by Badend, 6 by Arunaru)

Length- 4-5 hours for 5D and 40-60 for 6

Purchase Link

So finally, Rance is coming to the west and its a pretty good deal. Two games for $35, one being considered the best Rance game in terms of story and the first good actual game other then Kichikuou.

Rance 5D ~The Lonely Girl~

Story

Rance, Sill, and his robot Athena 2.0 are lost in a dungeon. As they attempt to escape they meet some people and then escape the dungeon. Sex happens and it all ends happily ever after I guess.

The bulk of the main plot revolves around Sill’s feelings for Rance and Rizna, the naginata girl some might remember from Sengoku. This game explains some of the weirder things about Rizna and sets up a few plot points for Quest and 6, but that’s really it. Not a lot really happens.

Gameplay

Rance 5D is a dice game. Your enjoyment and success is mostly decided by RNG. It is entirely possible that you will railroad yourself into an impossible to win situation. I almost did twice.

The basics are thus. You roll a roulette board. What color it lands on is what you deal with. You need to roll 5 green spaces before the gauge at the top(which lowers from almost anything) runs out or its gameover. Then you proceed to the next chapter. Each chapter starts with a puzzle adventure section which drains your time before you move on to the board rolling. There are some items that can help like time extensions or panels that force green spaces but its RNG if you’ll get them. Good luck.

Combat is also random based. Each character has six actions and a six sided die is thrown each turn. Whichever side it lands on, each person in the fight will use the action that corresponds to the number on the dice. Fight until either side wins. You can get some stuff for fights that help, like a nurse that heals you before the dice is thrown, some bugs that make certain sides have higher chances of being rolled and so on. But in the end its luck and stats that win and not player skill or planning.

So what does the player control? The camp menu mostly. You can choose when to level, who’s in your party(Gal monsters can be recruited!), change gear, use items, change character classes(between two choices) so you get different skills and more stats, and throw stuff away because you have limited room. You can also rest to heal a third of all party member’s health in exchange for some time. You can even change the number’s your attacks correspond to so if you find a fight unwinaable just swap attack order and try again.

Outside of the camp the player can use items to deactivate traps, check for stuff(which has a role for success), and try different role types. You can either role a single which locks in what event you get, or role 3 or 5. When the role ends you pick between the highlighted options what you want to do. It costs more time but does give you more control so it can help.

And that’s it really. The game is short and not deep at all. It has a points system you can play with that gives you bonus xp at the end of a chapter. Mainly this means that if you finish a  chapter fast you get a lot of xp, but if you did it slow you probably fought enough monsters to even it out anyway.

If you get stuck or want to watch some story segment again, the game here is not h scene gallery, nearly every scene can be re-watched just by going to its story chapter.

H-Scenes and Other

Luckily none of the porn or cgs are hidden behind RNG beyond beating the game. The actual h is kinda boring really. You have a few different types(couple of positions, rape, bdsm) and a decent variety of girls for such a short game but all the scenes are short. You’ll get more out of them if you like how Rance is and how brutal he can be in this game, but otherwise this is not a good porn game.

The art. This game is a big change in terms of presentation in the series as it went from the old 1-4 style to the more modern style of coloring, making things look way more anime like. It doesn’t look bad, but the resolution is really low. As for the music I liked most of it except for this one random English song that just pops up and bothers me. Its one of two that have vocals and they are in English for some reason and its just weird to hear.

Verdict

Rance 5D is not what I would call a great game. It’s more of a distraction then anything else in the series and can be skipped pretty easily if you don’t want to deal with its randomness. Your enjoyment will come mostly from the humor of the game or playing with the mechanics and trying for high scores. This is not a high point in the series but it can be enjoyable. Just don’t expect to be in control much.

Rance 6 -Collapse of Zeth-

Story

Rance is on a mission in Zeth with Sill. After finding a golden candlestick they go to collect their reward only for Sill to be treated as the master! This angers Rance and ends with him being arrested. Turns out mages are first class citizens in Zth and anyone else is second class. After escaping the slave fighting pits, Rance joins a resistance to sleep with all their women, especially the leader Urza who’s wheelchair bound, but not for physical reasons only.

Eventually you gain a majority of Rance’s usual fighting party, Rance kicks the men out of the resistance and has it do missions for his sake as Urza won’t do anything. This ends up going horribly, Rance makes everything worse only for things to turn out better.

I would have to say that Rance 6 does have a more interesting story then Sengoku or most the other games. All the characters have arcs that deal with Rance and their relationships, you see real racism and the consequences of it, and there is some surprising twists that the game has as you go through. The big bad changes multiple times and you are given a real reason to hate their guts by the time you finally reach any of them. There’s just more meat to the story then what Sengoku had, since Sengoku’s main thing was character and single country stories so JAPAN as a whole didn’t really have a true narrative other then demons/fiends.

Gameplay

Rance 6 is a dungeon crawler. It has basically the same traveling mechanics as something like Violated Hero or Raidy but with a lot more around the crawling. First you can have a party of six people at any time, with 12 others ready to switch in. This might seem like a lot, but Rance 6 has a stamina mechanic. Each character can only fight x amount of times before they leave combat and you need to swap other people in. You can raise stamina a few times per character, and there is a stamina restoring item you can get, though not in great supply without grinding. The stamina system can be annoying though I see why its a thing as it forces you to use more then your six best characters.

The other limiting factor is FP, or friendship. Each character has a friendship amount for Rance and if it isn’t high enough they won’t go into a dungeon with him. This is not really an issue after the start of the game as anyone who joins low later has events that drive them up really quickly. Beyond dungeoning though FP is related to each characters ultimate weapon and final events so raising it important.

As for the main game, its a dungeon crawler through and through. There’s some nice stuff like map completion rewards, a battle counter that gives you stuff for fighting enough, the ability to leave a dungeon from anywhere, and a nice variety of dungeon types. Most of what you will be doing is filling out the map and solving basic puzzles to move through and reach green star events to continue the plot. Combat is similar to Sengoku’s dungeons. You have back and front line fighters each with a greater variety of moves and no limited action flags. You can call in allies to fill empty slots or have your people drop out to replace with better fights for that battle. There’s enough depth here and eventually enemies will be using tanks and rows to their advantage. It can get hard by the end.

The last main mechanic is easily the most annoying aspect of Rance 6. The orb system. Each thing you do in the hub requires one of three orbs or some times multiple colors. Red is usually story events for the main story or character arcs, yellow is h scenes, and blue are for skills. You can only hold three at most of each color and some events require more then a single orb. There are two ways to get orbs. Buy them with red coupons which are a limited currency from these weird cloud things in dungeons that are challenge battles, or grind them with the battle counter. Basically you end up running dungeons for 10-15 battle points(called achievement points) collecting icons that give you big boosts in points, return home, spend orbs, repeat. It starts off simple but once you have a full party you get swamped in events and the worst part is level cap raising. Evey character has a unique level cap. Rance can raise female level caps by sexing them. So everytime a girl maxes out, you spend a yellow orb to bring them up. The main issue I have with the orb system is this. The girl’s cap only go up two levels, which they gain quick enough that multiple girls will need to be raised at the same time so you will need to grind orbs to level raise multiple girls if you want a good team. It’s not until end game that this goes away as the girl’s caps stop raising at around level 50. By mid game this is the most annoying thing that would be solved by simple have the cap go up by more then two. This is why Rance 6 is grindy. You gain enough experience, gold, and items just map exploring to beat most bosses. All your grinding time will very likely be orb collecting and it can get very tiresome.

H Scenes and Other Stuff

So Rance 6 has three main scene types. You obviously have Rance scenes where Rance either rapes or does a girl with permission. These are a majority of the scenes and has some decent ones though a lot are pretty short or more focused on character development then h. Then you have Tamanegai and his Gal Monsters. These are scenes where he explains how he trained a Gal Monster to react sexually to certain things. There’s a great variety of content here and its the most sex focused part of the game, though each scene does end up playing out similarly. Then you have scenes for other men which are mostly gang rape or fucked up torture stuff to show you how evil or messed up things are in Zeth. These are usually not for porns sake but to show you the state of how things are.

Very few of these scenes are really great. There are some stand out ones, but a lot of the scenes are shorter with a focus on characters and not on porn or sex. Rarely do any of Racne’s scenes go past the first ejaculation and that can happen pretty quickly in some situations. Some h cgs are used for like 5 to 10 lines before ending. Some story cgs are used for less. Now this wouldn’t be problem if the replay system showed more then just cgs. Unlike Sengoku’s, 6’s replay only shows scene text for things when the cg was actually present so no scene openings or closings. Compared to Sengoku it just feels lacking.

The music is good, the dungeons are varied and the upped resolution is nice. If I didn’t know before hand I wouldn’t have noticed the fixed done to make this a game worth playing in 2016 like adding Wasd control, auto saves and of course making the resolution something decent.

I do like how the cg gallery has achievements to fill it up at the end. A lot of vns leave empty space and some even have the same cg slots there but they just don’t get filled ever. This one fills the slots with things you need to get the true end, which is a nice way to use the empty space.

Verdict

It’s a good game. Once of the best dungeon crawlers I’ve played, and the best h one. Compared to Chris and Dungeon it has proper growth of stats and numbers to make the game more interesting, its mechanics are mostly solid compared to Raidy, and while the porn in Violated Hero is better Rance shits on everything else from that series. Sengoku is a better game but Rance 6 is a really good start of what is considered modern Rance and does a lot of things right to get players to fully complete the game.

It has one big hiccup but it truly is a good game. Its funny, hows how bad racism can really get, and sometimes anger inducing but its good.

 

Saves

Contain completed games and all cgs.

Rance 5D

http://www.mediafire.com/file/qbq8y2hb0boqnkr/Rance+5D+save.rar

http://www.4shared.com/rar/yPJdivkAce/Rance_5D_save.html

 

Rance 6

http://www.mediafire.com/file/dtdr6jqo3c6jt65/Rance+6+saves.rar

http://www.4shared.com/rar/TUsfqUTQce/Rance_6_saves.html

Bunny Black 2

Replay Count- 185(split between sex and other) + 44 omake scenes.

Created by Softhouse Chara, translated by Aroduc

Length- 15-20 hours

Bunny Black 2

Bunny Black is the improved sequel to Bunny Black, a dungeon crawler I didn’t really like. This one fixes a lot of my issues, but is it a good game? Warning: I’m going to spoil Bunny Black, not that there is much to spoil from that game.

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Words Worth XP

H Scene Count- 5~
Created by Elf, translated by Fun Translations.
Length- 20-30 hours

Words Worth is a first person action dungeon crawler created in the early nineties. Near the end of the nineties it was remade with better art and that version is called Words Worth Xp, which received a translation by Fun Translations, a group that sold translations but went under fairly quickly. This is the only one of their games(out of 4) to have the patch surface later, and from the quality I am perfectly fine with that, since the English in this game is one of its weakest points.

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Yumina the Ethereal

Kikouyoku Senki Tenkuu no YuminaH-Scene Count- 11 with also the two openings and ending replayable

Created by Eternal, published by J-ast.

Length- 30-40 hours

Purchase

Story

Yumina is the story of Yumina, an idiot girl who because she failed a test, has to repeat a year of school. In her desperation to prevent this, she is told that if she becomes the student council president she can make any rule she wants, such as no repeating a year. You play as her male friend, a laid back guy that is kinda the reason she has to repeat.

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Demon Master Chris

H-Scene Count- 9, plus a kiss scene and the two endings

Created by Nyaatrap, published by Mangagamer

Length- 3-5 hours

Purchase Link

Story

In DMC, you play as Chris, a blonde proud tsundere girl who can contract naked demon girls into her service to fight alongside. At the start of the game, she is trying to summon a high tier demon, but instead gets summoned herself. Her cat demon loses the fight, gets cursed, and they run away. Eventually arriving at the main heroines home, Chris’ goal is to uncurse her cat and return home. Continue reading

Dungeons and Dolls

H-Scene Count- 7 proper scenes, and 4 one cg quick things

Created by Alice-Soft, translated by Rance Translations

length- technically infinite, but to reach the ending 10-15 hours of grinding

A strange “game.” This was released as part of a package called Alice Cottage 7 which contained another game or two and some soundtracks. If I had to describe the game, it is an automatic dungeon crawler. By automatic I mean the player does next to nothing when in battle, the fights are just trading blows with some special effects flying around until one side dies.

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Lightning Warrior Raidy 1-3

Ikazuchi no Senshi Raidy II ~Jain no Shinden~Ikazuchi no Senshi Raidy ~Haja no Raikou~

H-Scene Count- 24+ending   2- 74 3-54 plus 70 no h

Created by Zyx, published by G-Collections(owned by J-ast)

Length-  1- 2-5hours  2- 5-8hours 3- 6-10 hours

Purchase Links-  Raidy 1     Raidy 2     Raidy 3

Lightning Warrior Raidy is a yuri dungeon crawler rpg in which you control Raidy as she looks for her boyfriend throughout the world and saves girls, while learning about gods and why she can control lightning.

Purchase- Raidy 1, Raidy 2, Raidy 3

THE FIRST GAME

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Violated Hero 1-3

Okasare Yuusha ~Ririshiku Sekai wo Sukuu Hazu Datta Boku...~Okasare Yuusha II ~Yuusha na no ni, Chinchin wo Pikupiku Sarete Bakari no Boku...~Okasare Yuusha III ~Yuusha na no ni, Binkan Sugiru Boku no Ochinchin...~H-Scene Count- 1-15   2-40    3-30

Created by Dieselmine(except three which is Dieselmine Masoforte), all translated by Dargoth. Sold in japanese on DlSite.

length- 1. 2-3 hours  2.  4-5 hours   3. 3-4 hours

Violated Hero is a cash-in on another games success, but was successful enough to create a new brand at Dieselmine, called Masoforte(masochism forte). The cash grab game its copying is a game called Monster Girl Quest. So of course, following in MGQ’s success, Dieselmine created a game with the same general formula but shorter with throwaway plots. You fight monster girls, lose and get raped for femdom h-scenes, which is the point of the games. Since all three games are pretty much the same I’ll talk about all three real quick.

Gameplay

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