Dot pixel Wolf maker game. It’s suppose to be a slow life casual Harvety Moon type game. The story really doesn’t fit with that, and the consensual thing the tags say it has doesn’t really fit with the forceful nature of most of the scenes.
Length- For now about 2-3 hours to get all the scenes if you know what you are doing.
RPG Maker MV game. Animation everywhere, fully playable with the mouse; its the future man. So yeah, patreon thing so not done. I’ll be writing up some thoughts on patreon in general in a few days as well as some stuff about the blog. As for this thing…
Created by Tsukinomizu Project, translated by Chronomium
Length- 20 or so hours, mostly because of no text skip and how slow fights are
Neither of those titles are accurate by the way. No idea who Naraku is supposed to be, and Naedoko is definitely no one in this game. Eilza is the protagonist. Anyway, pettanko( trying to move away from the word loli) tentacle/yuri/futa rpg maker VXAce game.
H Scene Count- ??? Part 1 has around 160 monsters, so in the three hundreds for scenes?
Created by Torotoro Resistance, translated by Dargoth and a few helpers(I don’t know their names)
Length- If you just did the entire story of part 1 on a lower difficulty, about 10 or so hours I would think.
I was bored and decided hey, lets go play that first part of Paradox. It sounds fun. And it’s less likely then something like Opala to add a bunch of content to older areas. Boy was that an investment I should have waited on. Even though its only the first part of the game, it was till far bigger with far more content then I was expecting. The fact I can’t jump into part 2 right now bothers me constantly. Anyway, RPGMaker VxAce game with a pretty big scope.
Finally. Eiyu Senki(Sengoku Rance lite as I call it) is out and done by J-ast. If anyone reads this, just play the fan translated version. It fixes a few things, gives difficulties and adds the console content into the PC release. It is better in basically every way.
Anyway, Eiyu Senki’s official PC release is what this post is based on. It only took way to long for this to come out. The original game is from 2012, Fruitbat released it on console in 2015, and Jast finally released the adult version in 2017. The fantransaltion finished in 2016 and realy, I should have just played that since I’m never touching this game again.
Been a while since I made a proper post. Been a lot of Vns coming out that have distracted me plus a trip and lack of games that really attracted me to them. This one though I saw and wanted to play. After Lulu Farea I wanted to try something else from the Lulu Farea guys and this is it and honestly its strangely similar. Anyway this is a raising sim made in WolfRPG.
So Beat Blades Haruka. Its another Alicesoft game, making it like the 15 or so Alicesoft title to be translated, and the first to be officially licensed and sold in the west. It has some drama surrounding that fact, but that’s not really important. An important thing to note is Haruka is unlike every other Alicesoft title in the west, so for this game I’m going to start with the gameplay as that’s what most people probably want to know about.
Scene Count CVC- 51 Salvation- 109+ 3 non-h TNR- 32~
Created by Clymenia, both translated by tengubengu(ulmf)
Length- CVC- 3-5 hours, Salvation-4-6, though up to 10 if hunting for scenes. TNR- 2-4
For this post I figured I would cover both of these at once, seeing as they are from the same creator and I’m playing them back to back. The post will cover CVC, then Salvation and my thoughts on the games.
So these are both RPG Maker VXAce games from the circle Clymenia. In one you play as a brand new super heroine who can sleep her way to profits, in the other you are a trio of girls off to stop the Demon’ Lord’s resurrection.
Edit: Another game from this group finished not two days after I posted this, so I am just adding it.